Algorithmic AR – Part 2

In Algorithmic AR Part 1 I outlined the concept of Algorithmic AR and gave a brief tutorial on how Factories work in ARIS to make games based on place-based algorithms. The tutorial made use of an existing gameĀ Rupee Collector to illustrate those features.

In this follow up, I show some ideas for how to take Factories further through a couple other examples, one of which is an early game design assignment I give my students each year. There’s also a brief discussion about Algorithmic AR in the broader world, where we might begin to think of it as a general interactional paradigm through existing designs and the ones we learn to create.

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