I put together some slides as an intro to the new ARIS. They don’t substitute for full documentation, or a direct tutorial, but I hope they are enough to help newcomers get a toehold to know enough about what ARIS is to explore further on their own without too much frustration, so at least they know what words to begin asking about or look up.
Since I’ve already been working on documentation, and made some video walkthroughs, I wanted to make something whose use might fit into a new scenario, like maybe giving a presentation or a quick reference.
The slides cover a lot of topics very briefly, from the basic conceptual model of ARIS, logging in, objects, scenes, triggers, quests, and especially, locks. Plus there’s a couple little hints about getting your game ready for players. For this first pass, I left out everything about the Notebook. It’s not really done being designed yet anyway. The links are below.
I hope you enjoy them.