My newest ARIS game, Golden Goose could not be simpler. Give it a try right now if you’ve got ARIS.
You launch it. If you get a Golden Goose, she lays you a Golden Egg. If not, better luck next time. There’s a global leaderboard so you can see how many eggs any other players have and try to become the one with the most. A few players have been reminded of Ian Bogost’s Cow Clicker.
This game has a big difference from Cow Clicker though. Only one Golden Goose can spawn anywhere within a 10,000 second period. So for everyone playing Golden Goose, the supply of Golden Eggs is very tightly constrained.
So why make such a simple game? Golden Goose is a game that tests a few things:
- Long-term spawning behavior in ARIS games
- Franchising the leaderboard concept begun in Rupee Collector
- The dynamics of global, competitive play
- Micro-attention gameplay
I also was at the annual AERA meeting in San Francisco and wanted to make good on my recent trend of making games at conferences. I made a second game too, and will write about it shortly.
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