I’ll explain the preventer plaque in a basic scenario since it might sound more abstract than it really is otherwise. It’s a super simple and useful tool.
Let’s say I have a game and want that game to contain instructions that the player can refer to as needed. A quest is a good way to do this. Since I want these instructions to be always available, I don’t want the player to be able to complete that quest. The question is, how to write a requirement to prevent that quest from being completed?
Enter the preventer plaque.
Create a plaque. Call it preventer plaque. In the quest’s to complete requirement table, make a new requirement:
Player has not seen preventer plaque.
The preventer plaque idea has lots of other uses too.
- Turning off unfinished content for the time being,
- Making quests never show up so that you can use them behind the scenes to group requirements, and
- essentially anytime you need a requirement to make something impossible.