Tutorials from last semester

Last semester I ended up with a few different tutorials connected to mobile game design. I wanted to share them here in case anyone can make use of them.

Using the ARIS Notebook – Visitas de la Colonia (gdoc)
This game makes use of the notebook, and so I made a tutorial for the professor and students to follow. There are some specifics that won’t matter to any other situation, but it’s a concise first notebook tutorial. With pictures and diagrams!

Teach yourselves ARIS in an hour or two (gdoc)
For small groups wanting to learn ARIS without official facilitation. There are a few basic steps and different activities here.

Scrum for students (gdoc)
This guide is a 2 hr, in-class primer for teaching/using Scrum (or my bastardization of it) for student group design work.

Basic ARIS narrative design – Thief tutorials (docx, key, pdf of slides)
A while back, Jim Mathews came up with the idea of a narrative game to build in ARIS as a first tutorial in the editor. I’ve been using this idea in workshops for a while, and forked the story. Here’s a one-sheet version of the game, and a keynote that runs through the necessary screens in the ARIS editor.

ARIS Notebook basics and art contest (gslides)
A few slides diagramming and illustrating the use of the ARIS Notebook to stage an impromptu art contest.

ARIS combat tutorial (gdoc)
Jimmy Grieco wrote this tutorial to document the ARIS combat system he and his group devised for Spirit Quest in Local Games in ABQ 2012.

URLs for your ARIS Games!

rupee collector title screen

If you have ARIS and are seeing this on your iOS device, click here or the image above to play Rupee Collector in ARIS.

Update: It turns out WordPress won’t let you post links that begin with something other than http or https. My links above got mangled and did not work. They do now. I went to tinyurl.com and put in the aris url and used the resulting tinyurl on this blog.

That’s right, a hyperlink can open ARIS and take you right to a game! At some point, this got taken care of but I never saw it in release notes. I thought I’d check in on it, and voila! This might not seem like a big deal, but I assure you it is. I’m in the process of adding pages to this site describing some of the projects that are underway, and now I can provide easy access to the games. You can also make things like posters with QR codes which, when scanned will open up your game on their device.

Here’s how it works:


You just need to find your game’s id (Rupee Collector is 3847). Someday this will undoubtedly be smoother, but for now:

  1. Open your game in the ARIS editor.
  2. Add object > Web Page. You don’t really need a webpage, but a little bit of help text in the web page’s options will show you you game’s id.
  3. Double click the webpage in the sidebar and look for the gray help text with your game’s id. Screenshot below.

Happy linking!