What is Siftr? A tool for collaborative mapping

siftr---branding

Siftr is a new(ish) tool by Field Day Lab—best known for their role developing ARIS—in Madison, WI. In this post I’ll go into what siftr is, what it might be for, and how it fits into the space of mapping utilities (a bit). Continue reading

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Emotionally compelling AR Views

Despite being an author and promoter of “augmented reality” games for more than a decade now, a dedicated enthusiast if you will, I find that what gets shown off most often as augmented reality in the end seems like a boring gimmick. This is disappointing in some ways (not all—experimenting in a medium has its own value). But even though this is what I see peddled around, I don’t think it has to be that way. What most tech enthusiasts and bystanders understand AR to be could become something more alive. And I have some ideas about how to get there.

Update – I added a section at the end clarifying where inspiring work in AR can be found. There’s lots out there but you need to be looking for it.

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Which iPads should I get for ARIS at my school/research program/community center?

Recently a colleague was setting up a new research program to do ARIS and other mobile stuff. She wanted to know what iPads (and other stuff) to get. Logistics like these frequently change and it can be tough to keep up.

Here’s my advice, current in February, 2017, for iDevices to get to use ARIS or other mobile software with students, museum patrons, or other similar populations.

  • iPad Mini 4, T-mobile cellular, 16GB, refurbished

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Another Awesomenauts – Making a game with a close friend

Another Awesomenauts Game Title

I haven’t had much chance to make games lately. Lots of leading design jams and student work, but not a project where we make a game and play it. A game we spend some time and energy on, where we try to realize a singular vision. Not in a while. But this last year, in my spare time on weekends and such, I found myself lucky enough to work on a new game. A couple weeks ago, we finished a 1.0 and ran it up the flagpole. It was exhilarating. It felt great to see it come to fruition and put it through its paces. I’d like to tell you a little about this project and where we might start to look for learning and games to come together in ways that can lead far.

My design partner’s name is Alex, he’s 5, and he’s my oldest son. Our game is called Another Awesomenauts.

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Today’s Meet – A Disposable Backchannel

This morning, I discovered a tool that may be of use to many of you out there, Today’s Meet. There are many ways to use this tool, but you can start out thinking about it as a disposable back channel. You can create a space for back and forth dialogue, short entries using the same 140 character count as Twitter. This space is not connected to anything else, but is accessible via URL, QR Code, and embedding. Each participant creates their own nickname in each “room”, allowing for anonymous or pseudonymous contributions. And the room self destructs after a certain amount of time (you specify). You can use Today’s Meet without signing in at all, but if you create an account, you get additional controls. If you pay ($5/month) you can get even more customization and features sold under “Teacher Tools”.

todaysmeet

I’ve heard of many teachers conducting class on Twitter, hoping to introduce students both to the format of short online conversations and microblogging, and also the idea of being part of a bigger world. But Twitter really is the deep end. Not only is it a tool whose use is idiosyncratic and hard to pick up, there are real dangers there too. Most of the Twitter-linked pedagogy I’ve heard of really doesn’t intend to go this deep into what Twitter is, or how your presence there is a part of your public identity. Gamergate in particular revealed to me the dangers lurking there and really made me think twice about pushing students to work publicly by default.

I like the idea of introducing students to a modern writing and reading experience, but outside some real time and effort to devote to Twitter itself (and maybe some anti-litigation waivers to sign) I have wondered if I and my students might be better served by a mechanically similar but socially distinct tool. Today’s Meet seems like a good match to me.

Coming from another angle, as a teacher whose classes revolve around discussion, Today’s Meet has another appeal. In fact, this is how I came across it today. I’m reading a book about strategies for good discussions, The Discussion Book: 50 Great Ways to Get People Talking, by Brookfield and Preskill (2015). Using Today’s Meet is #5 (I’ll let you know a bit later if I’d recommend the book, so far so good). Upon seeing this tool, I had to take a break to try it out, and then write you.

One problem with discussions, well at least one problem I have in running a course with discussions at the center, is the sense that they are ephemeral, and since nothing concrete is produced, worthless. A lecture produces notes of facts, methods, etc. to be studied and recalled later, while our discussions are, in practice, not often used for reflective purposes later on. This shouldn’t be the case, but it is a bit out of the status quo for high-achieving college students to take notes about things that actually interest them and that they may want to think about again later, especially if all the ideas and examples are being generated by the rabble instead of the one with the PhD. My hope is that using Today’s Meet can help me and my students to produce something concrete to which we might return later, and to spice up our discussions in other ways too.

Even though we have other tools for collaborative discussion and development, adoption and use to this end—strengthening discussions—have not been strong. Google docs, sheets, and Slack channels are the ones I use most as they are essential to other parts of my classroom workflow. Students tend to see their participation in these spaces like this: totally formal aspects of their record of student achievement. Spontaneity, tentativeness, and separating what you say from who you are supposed to be don’t come easily. Because they are supposed to be saved, turned in, etc. these forms have not been properly improvisational as much as I would have liked. Too serious to use for making a small, offhand note. Perhaps I can present Today’s Meet as something a bit different. And that’s before we get to the fun of nicknames.

One more reason Today’s Meet excites me, and the reason I wanted to tell readers of this blog in particular about it, is that the simplicity and spareness of the tool makes it ripe for inclusion in bricolages built from multiple tools and mutation to other ends, maybe even for something its creators may not have imagined.

You can hack with this tool.

For instance, maybe you could incorporate a room from Today’s Meet into an ARIS game as a “webpage” object. Since a user does not need to log in, and since the room’s UI itself is so basic, it would not be too clunky to combine. And the QR code access option, just as is the case with ARIS, leads one to think about the coordination of an online discussion with places in the physical world.

As you consider this tool for use in your circumstances, think especially about how you might want to interpret the “nickname” feature. The authors of the discussion book think of it as a way to make it possible to discuss controversial topics without fear of recrimination or the bias of knowing who is speaking, but it also has tremendous creative potential.

One of the more salient features that games and learning folks have latched onto this last decade and a half is the ability for a game to let you be someone else. That person can be someone you invent or someone who is given to you, a shell you inhabit. Considering your actions and choices from the perspective of the character you inhabit can provide insight into many aspects of the human condition. Perhaps, some of this can be done with something as simple as a handle and a room to write in.

I’m excited about Today’s Meet because it fills some of the same types of needs the other tools I love, like ARIS, do.

  • It is simple to get started with.
  • It allows me to harness the power of connected computing.
  • It is underdetermined, so that I can think creatively about how to use it.
  • It is general enough to be broadly applicable.
  • It is small enough and not walled off: I can incorporate it with with other work and tools.
  • Let’s not forget, it’s free for me and everyone else to get started with.
  • If I need more, and am able/willing to pay, it is not a big wall facing me. The premium features are friendly to an individual consumer, not just institutions.

Showing Off Seesign

Seesign's Main Screen

seesign in use

There’s a new project here at Local Games Lab ABQ: Seesign. It is Celestina Martinez’ tool to visually identify signs (as in sign language, not road signs). She used Nomen to make Seesign, a new platform from Field Day Lab, my ARIS co-conspirators.

Martinez’ goal with Seesign is to replace the very user-unfriendly dictionaries sign language students need to use to look up unfamiliar signs with something obvious and easy-to-use. The usual approach to looking up signs is to search by the English word you think might correspond to what you saw. The affordances of dictionaries are just not very useful for organizing visual as opposed to textual information. It is not hard to see that this is terribly inefficient for learners who need to look up signs they don’t recognize.All you have to do is mark the features you do notice: hand shapes, movement type, etc.

Seesign's Main Screen

Seesign’s Main Screen

You do this by tapping the relevant choices on Seesign’s main screen (above). The possible matches to your choices are numbered and linked at the top right of the screen, and are narrowed in scope with each additional feature you mark. At any point, you can tap on this number to see those potential matches (below; in the actual app these are animated GIFs).

Likely Matches

Likely Matches to a Choice on Main Screen

Nomen makes it quite simple for novices without much technical background to produce tools for this and similar identification tasks. More on that later, but for now, note that Ms. Martinez does not have a technical background and put this app together, with only minor assistance from me, part-time over this last year. She began work on Seesign last fall as part of an assignment in my course, Things That Make Us Smart, and has continued this semester as an independent study. She also submitted it to the 2016 UNM App Contest, but did not win any of the big prizes (robbed IMO).

Why Seesign Is Cool

Ms. Martinez describes it a bit better than I do, but basically, her app was born of the frustration of learning sign language using common tools. The usual approach to looking up signs is to search by the English word you think might correspond to what you saw. It is not hard to see that this is terribly inefficient. It works fine if you are trying to say something you know in English, but not at all for identifying signs you see. The affordances of dictionaries are just not very useful for organizing visual as opposed to textual information. Reverse-look-up visual dictionaries do exist, but they are not common and they are expensive and very limited in terms of

  • The words they provide – very few
  • How signs are represented – static images, very basic
  • The mechanics of looking up – tons of pages to rifle through.

Seesign improves on all of these greatly with its obvious, streamlined interface for marking features and looking at the matching results. Not only is the user able to mark as little or as much of what they recognize—maybe you notice the type of movement, but not what hand shapes were used—but Nomen is also flexible in how it organizes and displays matches: showing both “likely” matches, signs that match all marked features, and “possible” matches, signs that match at least one marked feature. And since it is a web-app, unlike my long-time favorite ARIS, Seesign is accessible on almost every internet connected device with a screen: phones, tablets, laptops, desktops.

So far, Martinez has developed two iterations of her basic prototype (one each semester). She currently only has 10 words catalogued, but has worked extensively at

  1. Developing a useful categorization scheme that classifies words in a way that brings out the visually distinct features of signs and fitting them into a small number of readily apparent choices, and
  2. Producing a visual format for illustration and feedback on the users’  marked choices: animated GIFs.

I’ve been really impressed with Ms. Martinez’ work this last year, both in her general ability to start with an idea and really dig into developing it into something tangible (not just the app but the “soft” work too: finding a model to work with, entering the UNM app contest, etc.), but also the acuity with which she has developed (through thoughtful iteration) the experience of her app, especially through those two areas above. She also displayed attention to detail. Nomen is strictly-speaking authorable without writing code, but it is still essentially a working prototype of the basic functionality Field Day hopes to turn into something far more polished in the next year. In particular the formatting guidelines are strict and unforgiving. Ms. Martinez’ build compiled on her very first upload, a feat I doubt I will ever manage.

This work is worth looking at for several reasons, some of which go far beyond her specific innovations:

  • It is a good idea: the advantage and use of this tool to aid sign language learners is clear.
  • It begins to describe a model for extending learning outside the classroom based on interests developed within.
  • It is an example of how accessible tools can open new areas of development by subject matter enthusiasts instead of technologists.
  • It is an example of how a local games lab can encourage and support development in small but meaningful ways.
  • It is an opportunity to discuss how events like app contests might focus innovation and enhance collaboration, and having seen this contest play out, what might be learned from what apps are being tried, why, and how.
  • It is the first documented use of Nomen (there’s another one I’ve been working on I hope to post about soon), a new accessible and open tool that could see myriad uses by others across many fields of inquiry and contexts of interaction.

In follow-up posts, I’d like to discuss these more general ideas. If you beat me to it or have other resources to point to, then by all means…